First Aid
Treat wounds, keep food and water topped up, and compare supplies.
Treat bleeding
Carry Bandages or a Surgeon's Bag. Equip the item on your hotbar and hold right-click until the use animation finishes. Healing is capped at 100 health.
Bleeding deals 1 health every 1 second for a 5-second bleed duration. Another bleeding hit can refresh the duration. Bandages restore 13 health and stop bleeding; a Surgeon’s Bag restores 30 health and stops it. Healing Tonic restores health but does not stop bleeding.
Armor & damage reduction →Healing & medicines
Effects are per use. Check the item for its recipe and ways to obtain it.
| Item | Health | Food | Water | Other effects |
|---|---|---|---|---|
| — | — | +25 | — | |
| +13 | — | — | Stops bleeding | |
| +30 | — | — | — | |
| +15 | — | — | Stops bleeding | |
| +15 | +5 | — | — | |
| +10 | — | +40 | — | |
| +60 | — | — | — | |
| +30 | — | — | Stops bleeding | |
| +50 | — | — | Stops bleeding; Vomiting; −15 extra food; −15 extra water; 6 sec before consuming again |
Food
| Item | Health | Food | Water | Other effects |
|---|---|---|---|---|
| +5 | +10 | +5 | — | |
| — | +15 | — | — | |
| +5 | +10 | +10 | — | |
| +15 | +35 | +40 | — | |
| +12 | +30 | — | — | |
| +8 | +22 | — | — | |
| +8 | +20 | +5 | — | |
| +15 | +35 | — | — | |
| — | +8 | — | — | |
| +10 | +25 | +15 | — | |
| +10 | +25 | — | — | |
| +10 | +5 | — | — | |
| +30 | +70 | +25 | — |
Drinks
| Item | Health | Food | Water | Other effects |
|---|---|---|---|---|
| +15 | +5 | +15 | +25 intoxication | |
| — | — | +25 | Returns Empty Bottle | |
| — | — | +10 | — | |
| +5 | +10 | +15 | — | |
| +3 | — | +20 | — |
Fill an Empty Bottle at a well or fountain. Drinking bottled water restores 25 water and returns the bottle.
Raw food & unusual consumables
Cook raw meat first. Raw food can hurt you and cause vomiting. The extra vomiting losses below are in addition to the listed food and water changes.
| Item | Health | Food | Water | Other effects |
|---|---|---|---|---|
| -10 | -25 | -15 | Vomiting; 6 sec before consuming again | |
| — | +2 | -5 | — | |
| — | +5 | +15 | Vomiting; −30 extra food; −20 extra water; 6 sec before consuming again | |
| -7 | -15 | -10 | Vomiting; 6 sec before consuming again | |
| -10 | -25 | -15 | Vomiting; 6 sec before consuming again | |
| -5 | -10 | -10 | Vomiting; 6 sec before consuming again | |
| -8 | -20 | -10 | Vomiting; 6 sec before consuming again |
Food & water drain
Food and water each reach 100. Moving and sprinting use supplies faster. Rates below are points lost per minute while online.
| Activity | Food / min | Water / min |
|---|---|---|
| Idle | 1.2 | 0.9 |
| Walking | 1.8 | 1.2 |
| Sprinting | 2.7 | 2.1 |
At zero food you lose 1 health per second; at zero water you lose 1 health per second. With both empty, that becomes 2 health per second. Armor does not prevent this damage.
Oxygen & drowning
A full oxygen bar lasts about 10 seconds while submerged. At zero oxygen, drowning deals 5 health every 1 second. Surface to breathe; an empty bar refills in about 5 seconds. Armor does not prevent drowning damage.
Alcohol & vomiting
Rum adds intoxication as well as its listed supplies. Intoxication falls by 12 points per minute. Reaching 100 intoxication makes you vomit: −35 health, −50 food, and −50 water. Intoxication then drops to 60, and you cannot consume again for 12 seconds.
Raw food and certain other items have their own vomiting penalties. A Surgeon’s Regret Tonic heals and stops bleeding, but also causes vomiting and removes food and water.
