Sails

Combat

Compare armor, melee weapons, firearms, bows, and throwables.

Armor & damage reduction

Armor from your equipped items adds together. More armor means less damage taken, with diminishing returns. The percentages for separate pieces do not add together.

25 armor20% less damage
50 armor33.3% less damage
100 armor50% less damage

Check a hit

42.5 damage taken · 50% reduction

Damage taken = incoming damage × 100 ÷ (100 + total armor). This calculation excludes blocking.

Armor reduces melee, projectile, and explosion damage. Bleeding, drowning, hunger, and thirst damage bypass armor.

Armor sets

Head, chest, legs, and feet together. Totals exclude overcoats.

Cotton and leather can be paired with an overcoat for extra armor. Metal Chestplate cannot be worn with an overcoat.

Armor & clothing

Reduction below is for wearing that item alone. Click an item for its crafting recipe.

ItemSlotArmorReduction alone
Grenadier HelmetHead1513%
Metal HelmetHead1513%
Leather HelmetHead109.1%
BicorneHead7.57%
Cotton HatHead7.57%
Black BandanaHead54.8%
Blue BandanaHead54.8%
Red BandanaHead54.8%
Metal ChestplateChest5033.3%
Leather ChestpieceChest3023.1%
Cotton ShirtChest17.514.9%
Metal PantsLegs2520%
Leather PantsLegs17.514.9%
Cotton PantsLegs12.511.1%
Metal BootsFeet109.1%
Leather ShoesFeet7.57%
Cotton ShoesFeet54.8%
Overcoat BlackBack1513%
Overcoat BlueBack12.511.1%
Overcoat RedBack12.511.1%
Overcoat BrownBack109.1%

Metal Chestplate cannot be worn with any overcoat. A full metal set gives 100 armor and 50% damage reduction.

Melee & blocking

Damage below is before armor. Primary, secondary, and alternate values are separate attacks, not a combined hit.

Weapon / toolPrimarySecondaryAlternateMelee blocked
Aztec Spear75———
Aztec Sword65606580%
Billhook85———
Boarding Axe70———
Boarding Knife50———
Broadsword70757080%
Calvary Sabre55655580%
Club40———
Cutlass40454080%
Hanger60606080%
Hatchet40———
Macana55———
Pickaxe40———
Sabre50555080%
Stone Axe30———
Stone Pickaxe40———
Sugar Cane Knife42.5———

Face the attacker to block

The listed swords block 80% of an incoming melee hit while you are blocking and facing the attacker. Armor then reduces the remaining damage. A 100-damage melee hit becomes 20 after a successful sword block, then 10 with 100 armor.

Melee reach follows the weapon’s animated swing. The hammer is a repair tool.

Firearms & bows

Damage comes from the ammunition. Weapon differences include reload time, projectile speed, and pellet count.

WeaponAmmunitionBase damageReloadProjectile speed
BlunderbussMusket Ball5 × 40200 if all pellets hit4 s300 m/s
BowArrows30Draw & release120 m/s
Buccaneer GunMusket Ball855 s700 m/s
Flintlock MusketMusket Ball855 s400 m/s
Flintlock PistolMusket Ball855 s200 m/s
Tribal BowArrows30Draw & release70 m/s

Blunderbuss damage depends on how many pellets connect. Bows use a draw-and-release action, with no firearm reload. Values are before armor.

Throwables

Damage is highest at the blast center and falls to zero at the edge. Cover can block the blast; armor reduces damage that reaches you.

ItemMax player damageBlast radiusFuse
Firepot507 m3 s
Grenade2507 m3 s

Raiding equipment →

Naval combat

Compare cannon ammunition, hits to sink each ship, powderkegs, and damage effects in Ships & Sailing.

Ships & Sailing →